Environment Generalist Che Hsuan Tsao unveiled this fantastic large-scale scene, presenting an overview of a serene English village crafted using Unreal Engine 5.
The artist shared that working on the project, including setting up the PCG system and manually set-dressing the scene, was an enjoyable experience and took about a week. Pei Chueh Wu completed digital matte painting and composition work, bringing all the elements together.
The scene was created with UE5, SpeetTree, Gaea, Houdini, and Nuke. Che Hsuan Tsao explained that he used path tracing for most of the project, particularly to achieve accurate foliage translucency and global illumination.